![]() I can make sure that in the original of Commandos 3, there is neither Mine-Detector nor game event which the player has to use this item. In the key-binding section, there is Mine-Detector In the tutorial 2, when the Spy is wearing uniform, he only can distract by conversation, he can't order the enemy soldier to move where he directs.ĥ. The Spy can't order the enemy soldier to move where he directs When the Spy is briefing and the Green Beret is trying to climb on to look where they are, the Parade of War cutscene begins, but the audio of the background music overlaps the audio of the parade of war's cutscene, although the audio of the parade is louder, you can still here the audio of indoor's background music.Ĥ. In the Kill the traitor Mission, the audio of indoor's background music overlaps the audio of the parade of war's cutscene ![]() The timing of the arrival of the pack of Anti-tank gun and the arrival of the Armored Vehicle overlap, the Armored Vehicle runs over the gun-crew, making the vehicle stuck with the Anti-tank gun.ģ. In the Protect General O'Donnel Mission, the Armored Vehicle runs over its comrades In addition, at the moment, when Green Beret grabs the Heavy Machine Gun, he can't shoot due to lack of this control.Ģ. It can be used as a shortcut, instead of clicking the weapon icon or pressing weapon's hotkey, this will make the commandos shoot at where you click with the current selected weapon. In the original game, when pressing Ctrl key, the mouse point turn to be an aimpoint. Force fire control is removed, it needs to be back
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